Sheet, 20 game-stats sheets, a "Teamwork Analysis" sheet, and the "Team The spreadsheet contains 23 individual sheets. Looking at the completed example is probably the best way to get a feel for how the sheet is used. ![]() I have included both a blank spreadsheet (190k, zipped) and one populated with the scores from our last day (194k, zipped). It also allows us to use a "Team Balancer" function to select the most evenly-matched teams. This allows us to monitor each player's performance and declare an overall winner for the day. Over this time, we have developed an Excel spreadsheet to record the stats for the day's play. Over the past year or so, I've hosted a number of Halo Multiplayer LAN parties at my place. I haven't had time to play with this (more than simply open the sheet) - but if you're serious about keeping track of how people in your group are doing, this might be helpful!Ĭan you please make the following spreadsheet available to your subscribers. It continues to receive updates and contains all of the early Halo games including Halo 4. So save those screenshots and statistics and maybe get some friends together over chat to play The Master Chief Collection and keep the memories alive.We got this note from Greg Irvine recently - it's a pair of spreadsheets (one empty, one populated with real data as an example) that can help you keep track of player stats. Bungie's focus has been firmly on the development and improvement of its Destiny franchise for years now, so while this announcement is certainly sad for many Halo fans, it isn't shocking.įor fans feeling nostalgic for the joys of the original Halo trilogy after this news, Halo: The Master Chief Collection is an incredible outlet for old-school Halo players to relive the glory days. Any player material related to Bungie forums or news was incorporated into Bungie's current website,, back in 2013, so that material might still exist after goes offline on February 9. This statement can be found under the "Dust and Echoes" section of Bungie announcements released yesterday.īungie is encouraging players to save their content in any way they can if they want to. Now it seems that the player content that has been enshrined since then will be permanently lost as of February 9. March 31, 2012, marks the day that Bungie ceased updating player records and hosting new user-generated content on for Halo games, officially handing off the Halo franchise to its current developer, 343 Industries. RELATED: How an Unusual Bungie-Riot Games Partnership is Dealing with Cheaters Bungie's success with Halo: Combat Evolved led them to develop more beloved games in the series: Halo 2, Halo 3, Halo 3: ODST, and Halo Reach. But in 2007, Bungie split from Microsoft, with Microsoft retaining the Halo series as intellectual property. Halo: Combat Evolved was a key ingredient to the console's success, a game that innovated first-person shooters on gaming consoles and is often considered one of the greatest games of all time. ![]() This game that started it all was released back in 2001 as the flagship title for the fledgling Xbox console, a console that would begin to put Microsoft on the map as a player to be considered in the gaming marketplace. It's a rather sad way to mark the occasion of Halo: Combat Evolved's 20th year anniversary. But buried in an announcement yesterday on Bungie's current website between news of updates and issues in Destiny 2, Bungie stated it would be removing those player stats permanently and the original site will be shut down in February. For the memories, they did keep them available on the site for players to look at and reminisce about time spent with those early Halo games. After years of storing player statistics and other data for the early installments of the Halo franchise in the original Bungie website,, Bungie stopped updating those stats nine years ago.
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